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HANS & HENRY
(2026)

These puppets are my interpretations of Henry of Skalitz and Hans Capon from the video game series Kingdom Come: Deliverance, created by Warhorse Studios. My goal was to recreate the characters as accurately as possible while adapting them to my own artistic style. Each puppet is built around an aluminium wire armature, which is padded with foam to create the body. Wool is then wrapped around the armature, and felting needles are used to compress and sculpt the fibres into their final form.

​The small details were my favourite part of creating these dolls. For Henry's undercoat, I chose to make only the sleeves and lower hem rather than constructing a full shirt. As the garment would be covered by a breastplate, a complete shirt would have added unnecessary bulk beneath the armour. The undercoat was hand-sewn, with the buttons needle-felted directly onto the fabric. To give the fabric greater depth and a more worn appearance, I applied soft pastel shading to the wool fabric. The shoes are made from faux leather and sewn directly onto the dolls' feet.

Hans Capon's liripipe was one of the most time-consuming elements of the dolls to create. I referenced other liripipe patterns before designing a miniature version scaled specifically for the puppet. The embroidered decoration recreates the design from the game and was hand-sewn using a single strand of embroidery floss. All of the fabrics used for the costume are wool-based. I preferred wool over synthetic fabrics for its texture and appearance; although it is bulkier and more delicate to work with, it gives the finished costume a richer, more authentic look.

Henry's heavier armour pieces are made from needle-felted wool rather than metal. This choice creates a more cohesive design while allowing the armour to be sculpted more closely to the original artwork. The thinner armour pieces, belts, straps, and sword sheaths are constructed from faux leather, with additional details painted using acrylic paint.

I wanted the swords to be as accurate to the game as possible. As the game is set in the medieval period and centres on knights and nobility, swords are an important part of each character's identity. To make the swords, I glued two wooden skewers together and whittled the ends into blades. The handles were then sculpted from clay and painted with acrylic paint.

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